// View plain text
// mimic.txt
// A creature with this script will steal the abilities of its opponent. 
// It can be set to aquire only physical stats, magical stats, or both. 
// Note that since it does not change its level, it will remain weaker 
// than an opponant with a higher level than it. Also, it will not decrease 
// its own stats below their original values. After it has beaten an opponent 
// it loses whatever it gained from that opponent. 
//
// Memory Cells:
//   Cell 0 - How creature moves.
//     0 - If 0, wander randomly. 
//     1 - Stands still until a target appears.
//     2 - Completely immobile, even if target appears.
//   Cell 1,2 - Stuff done flag. If both 0, nothing. Otherwise when this 
//     is killed, set to 1. (Example: If cell 1 is 3 and cell 2 is 5, when
//     creature is killed, sets SDF(3,5) to 1.)
//   Cell 3 - Dialogue node to start with if talked to. if left at 0, this
//     character doesn't talk.
//   Cell 4 - What stats to aquire from enemy. 
//	0 - First group + physical
//	1 - First group + magical
//	2 - All
//   Cells 5-9 - Reserved for script's use:
//   5 - Strength
//   6 - Dexterity
//   7 - Intelligence
//   8 - Endurance
//   9 - Melee Weapons

begincreaturescript;

variables;

short target;
short pol, bow, mis, har, def, asn, mag, pri, luc, qui, par, bla, gym, mry, res, eff, rip, sha;
string text;

body;

beginstate INIT_STATE;
	if (get_memory_cell(0) == 2)
		set_mobility(ME,0);
break;

beginstate DEAD_STATE;
	// Set the appropriate stuff done flag for this character being dead
	if ((get_memory_cell(1) != 0) || (get_memory_cell(2) != 0))
		set_flag(get_memory_cell(1),get_memory_cell(2),1);
break;

beginstate START_STATE; 
	// if I have a target for some reason, go attack it
	if (target_ok()) {
		if (dist_to_char(get_target()) <= 16)
			set_state(3);
		else set_target(ME,-1);
	}
	
	// Look for a target, attack it if visible
	if (select_target(ME,8,0)) {
		target = -1;
		set_state_continue(4);
	}
		
	// Have I been hit? Strike back!
	if (who_hit_me() >= 0) {
		set_target(ME,who_hit_me());
		target = -1;
		set_state_continue(4);
	}
		
	// Otherwise, just peacefully move around. Go back to start, if I'm too far
	// from where I started.
	if ((my_dist_from_start() >= 6) || ((my_dist_from_start() > 0) && (get_memory_cell(0) > 0))) {
		if (get_ran(1,1,100) < 40) 
			return_to_start(ME,1);
	}
	else if (get_memory_cell(0) == 0) {
		fidget(ME,25);
	}

	// if we're in combat and the above didn't give me anything to do, just
	// stop now. Otherwise, game will keep running script, and that eats up CPU time.
	if (am_i_doing_action() == FALSE)
		end_combat_turn();
break;

beginstate 3; // attacking
	if (target_ok() == FALSE)
		set_state_continue(5);
	do_attack();
break;

beginstate 4; //stealing skills
//The creature MUST have a target here
	if(get_target() == target)
		set_state_continue(3);
	target = get_target();
	set_memory_cell(5,get_stat(ME,0));
	set_memory_cell(6,get_stat(ME,1));
	set_memory_cell(7,get_stat(ME,2));
	set_memory_cell(8,get_stat(ME,3));
	set_memory_cell(9,get_stat(ME,4));
	pol = get_stat(ME,5);
	bow = get_stat(ME,6);
	mis = get_stat(ME,7);
	har = get_stat(ME,8);
	def = get_stat(ME,9);
	asn = get_stat(ME,10);
	mag = get_stat(ME,11);
	pri = get_stat(ME,12);
	luc = get_stat(ME,18);
	qui = get_stat(ME,19);
	par = get_stat(ME,20);
	bla = get_stat(ME,21);
	gym = get_stat(ME,23);
	mry = get_stat(ME,25);
	res = get_stat(ME,26);
	eff = get_stat(ME,27);
	rip = get_stat(ME,29);
	sha = get_stat(ME,30);
	if(get_stat(target,0) > get_stat(ME,0))
		alter_stat(ME,0,get_stat(target,0)-get_stat(ME,0));
	if(get_stat(target,1) > get_stat(ME,1))
		alter_stat(ME,1,get_stat(target,1)-get_stat(ME,1));
	if(get_stat(target,2) > get_stat(ME,2))
		alter_stat(ME,2,get_stat(target,2)-get_stat(ME,2));
	if(get_stat(target,3) > get_stat(ME,3))
		alter_stat(ME,3,get_stat(target,3)-get_stat(ME,3));
	if((get_stat(target,4) > get_stat(ME,4)) && (get_memory_cell(4) != 1))
		alter_stat(ME,4,get_stat(target,4)-get_stat(ME,4));
	if((get_stat(target,5) > get_stat(ME,5)) && (get_memory_cell(4) != 1))
		alter_stat(ME,5,get_stat(target,5)-get_stat(ME,5));
	if((get_stat(target,6) > get_stat(ME,6)) && (get_memory_cell(4) != 1))
		alter_stat(ME,6,get_stat(target,6)-get_stat(ME,6));
	if((get_stat(target,7) > get_stat(ME,7)) && (get_memory_cell(4) != 1))
		alter_stat(ME,7,get_stat(target,7)-get_stat(ME,7));
	if((get_stat(target,8) > get_stat(ME,8)) && (get_memory_cell(4) != 1))
		alter_stat(ME,8,get_stat(target,8)-get_stat(ME,8));
	if((get_stat(target,9) > get_stat(ME,9)) && (get_memory_cell(4) != 1))
		alter_stat(ME,9,get_stat(target,9)-get_stat(ME,9));
	if((get_stat(target,10) > get_stat(ME,10)) && (get_memory_cell(4) != 1))
		alter_stat(ME,10,get_stat(target,10)-get_stat(ME,10));
	if((get_stat(target,11) > get_stat(ME,11)) && (get_memory_cell(4) != 0)){
		alter_stat(ME,11,get_stat(target,11)-get_stat(ME,11));
		if(get_stat(ME,11) >= 1){
			change_spell_level(ME,0,0,get_spell_level(target,0,0)-get_spell_level(ME,0,0));
			change_spell_level(ME,0,1,get_spell_level(target,0,1)-get_spell_level(ME,0,1));
		}
		if(get_stat(ME,11) >= 2){
			change_spell_level(ME,0,2,get_spell_level(target,0,2)-get_spell_level(ME,0,2));
			change_spell_level(ME,0,3,get_spell_level(target,0,3)-get_spell_level(ME,0,3));
		}
		if(get_stat(ME,11) >= 3){
			change_spell_level(ME,0,4,get_spell_level(target,0,4)-get_spell_level(ME,0,4));
		}
		if(get_stat(ME,11) >= 4){
			change_spell_level(ME,0,5,get_spell_level(target,0,5)-get_spell_level(ME,0,5));
		}
		if(get_stat(ME,11) >= 5){
			change_spell_level(ME,0,6,get_spell_level(target,0,6)-get_spell_level(ME,0,6));
		}
		if(get_stat(ME,11) >= 6){
			change_spell_level(ME,0,7,get_spell_level(target,0,7)-get_spell_level(ME,0,7));
			change_spell_level(ME,0,8,get_spell_level(target,0,8)-get_spell_level(ME,0,8));
		}
		if(get_stat(ME,11) >= 7){
			change_spell_level(ME,0,9,get_spell_level(target,0,9)-get_spell_level(ME,0,8));
		}
		if(get_stat(ME,11) >= 8){
			change_spell_level(ME,0,10,get_spell_level(target,0,10)-get_spell_level(ME,0,10));
		}
		if(get_stat(ME,11) >= 9){
			change_spell_level(ME,0,11,get_spell_level(target,0,11)-get_spell_level(ME,0,11));
		}
		if(get_stat(ME,11) >= 10){
			change_spell_level(ME,0,12,get_spell_level(target,0,12)-get_spell_level(ME,0,12));
		}	
		if(get_stat(ME,11) >= 11){
			change_spell_level(ME,0,13,get_spell_level(target,0,13)-get_spell_level(ME,0,13));
		}
		if(get_stat(ME,11) >= 12){
			change_spell_level(ME,0,14,get_spell_level(target,0,14)-get_spell_level(ME,0,14));
		}
		if(get_stat(ME,11) >= 13){
			change_spell_level(ME,0,15,get_spell_level(target,0,15)-get_spell_level(ME,0,15));
		}
		if(get_stat(ME,11) >= 14){
			change_spell_level(ME,0,16,get_spell_level(target,0,16)-get_spell_level(ME,0,16));
		}
		if(get_stat(ME,11) >= 15){
			change_spell_level(ME,0,17,get_spell_level(target,0,17)-get_spell_level(ME,0,17));
		}
		if(get_stat(ME,11) >= 16){
			change_spell_level(ME,0,18,get_spell_level(target,0,18)-get_spell_level(ME,0,18));
		}
		if(get_stat(ME,11) >= 17){
			change_spell_level(ME,0,19,get_spell_level(target,0,19)-get_spell_level(ME,0,19));
		}
	}
	if((get_stat(target,12) > get_stat(ME,12)) && (get_memory_cell(4) != 0)){
		alter_stat(ME,12,get_stat(target,12)-get_stat(ME,12));
		if(get_stat(ME,12) >= 1){
			change_spell_level(ME,1,0,get_spell_level(target,1,0)-get_spell_level(ME,1,0));
			change_spell_level(ME,1,1,get_spell_level(target,1,1)-get_spell_level(ME,1,1));
			change_spell_level(ME,1,2,get_spell_level(target,1,2)-get_spell_level(ME,1,2));
		}
		if(get_stat(ME,12) >= 2){
			change_spell_level(ME,1,3,get_spell_level(target,1,3)-get_spell_level(ME,1,3));
		}
		if(get_stat(ME,12) >= 3){
			change_spell_level(ME,1,4,get_spell_level(target,1,4)-get_spell_level(ME,1,4));
		}
		if(get_stat(ME,12) >= 4){
			change_spell_level(ME,1,5,get_spell_level(target,1,5)-get_spell_level(ME,1,5));
		}
		if(get_stat(ME,12) >= 5){
			change_spell_level(ME,1,6,get_spell_level(target,1,6)-get_spell_level(ME,1,6));
			change_spell_level(ME,1,7,get_spell_level(target,1,7)-get_spell_level(ME,1,7));
		}
		if(get_stat(ME,12) >= 6){
			change_spell_level(ME,1,8,get_spell_level(target,1,8)-get_spell_level(ME,1,8));
		}
		if(get_stat(ME,12) >= 7){
			change_spell_level(ME,1,9,get_spell_level(target,1,9)-get_spell_level(ME,1,9));
		}
		if(get_stat(ME,12) >= 8){
			change_spell_level(ME,1,10,get_spell_level(target,1,10)-get_spell_level(ME,1,10));
			change_spell_level(ME,1,11,get_spell_level(target,1,11)-get_spell_level(ME,1,11));
		}
		if(get_stat(ME,12) >= 9){
			change_spell_level(ME,1,12,get_spell_level(target,1,12)-get_spell_level(ME,1,12));
		}
		if(get_stat(ME,12) >= 10){
			change_spell_level(ME,1,13,get_spell_level(target,1,13)-get_spell_level(ME,1,13));
		}
		if(get_stat(ME,12) >= 11){
			change_spell_level(ME,1,14,get_spell_level(target,1,14)-get_spell_level(ME,1,14));
		}
		if(get_stat(ME,12) >= 12){
			change_spell_level(ME,1,15,get_spell_level(target,1,15)-get_spell_level(ME,1,15));
		}
		if(get_stat(ME,12) >= 13){
			change_spell_level(ME,1,16,get_spell_level(target,1,16)-get_spell_level(ME,1,16));
		}
		if(get_stat(ME,12) >= 15){
			change_spell_level(ME,1,17,get_spell_level(target,1,17)-get_spell_level(ME,1,17));
		}
		if(get_stat(ME,12) >= 16){
			change_spell_level(ME,1,18,get_spell_level(target,1,18)-get_spell_level(ME,1,18));
		}
		if(get_stat(ME,12) >= 17){
			change_spell_level(ME,1,19,get_spell_level(target,1,19)-get_spell_level(ME,1,19));
		}
	}
	if(get_stat(target,18) > get_stat(ME,18))
		alter_stat(ME,18,get_stat(target,18)-get_stat(ME,18));
	if((get_stat(target,19) > get_stat(ME,19)) && (get_memory_cell(4) != 1))
		alter_stat(ME,19,get_stat(target,19)-get_stat(ME,19));
	if((get_stat(target,20) > get_stat(ME,20)) && (get_memory_cell(4) != 1))
		alter_stat(ME,20,get_stat(target,20)-get_stat(ME,20));
	if((get_stat(target,21) > get_stat(ME,21)) && (get_memory_cell(4) != 1))
		alter_stat(ME,21,get_stat(target,21)-get_stat(ME,21));
	if((get_stat(target,23) > get_stat(ME,23)) && (get_memory_cell(4) != 1))
		alter_stat(ME,23,get_stat(target,23)-get_stat(ME,23));
	if((get_stat(target,25) > get_stat(ME,25)) && (get_memory_cell(4) != 0))
		alter_stat(ME,25,get_stat(target,25)-get_stat(ME,25));
	if(get_stat(target,26) > get_stat(ME,26))
		alter_stat(ME,26,get_stat(target,26)-get_stat(ME,26));
	if((get_stat(target,27) > get_stat(ME,27)) && (get_memory_cell(4) != 0))
		alter_stat(ME,27,get_stat(target,27)-get_stat(ME,27));
	if((get_stat(target,29) > get_stat(ME,29)) && (get_memory_cell(4) != 1))
		alter_stat(ME,29,get_stat(target,29)-get_stat(ME,29));
	if((get_stat(target,30) > get_stat(ME,30)) && (get_memory_cell(4) != 1))
		alter_stat(ME,30,get_stat(target,30)-get_stat(ME,30));
	clear_buffer();
	append_char_name(ME);
	append_string(" steals ");
	append_char_name(target);
	append_string("'s skills!");
	get_buffer_text(text);
	play_sound(65);
	print_str_color(text,3);
	set_state_continue(3);
break;

beginstate 5; //reseting state
	if(get_stat(ME,0) > get_memory_cell(5))
		alter_stat(ME,0,get_memory_cell(5) - get_stat(ME,0));
	if(get_stat(ME,1) > get_memory_cell(6))
		alter_stat(ME,1,get_memory_cell(6) - get_stat(ME,1));
	if(get_stat(ME,2) > get_memory_cell(7))
		alter_stat(ME,2,get_memory_cell(7) - get_stat(ME,2));
	if(get_stat(ME,3) > get_memory_cell(8))
		alter_stat(ME,3,get_memory_cell(8) - get_stat(ME,3));
	if(get_stat(ME,4) > get_memory_cell(9))
		alter_stat(ME,4,get_memory_cell(9) - get_stat(ME,4));
	if(get_stat(ME,5) > pol)
		alter_stat(ME,5,pol - get_stat(ME,5));
	if(get_stat(ME,6) > bow)
		alter_stat(ME,6,bow - get_stat(ME,6));
	if(get_stat(ME,7) > mis)
		alter_stat(ME,7,mis - get_stat(ME,7));
	if(get_stat(ME,8) > har)
		alter_stat(ME,8,har - get_stat(ME,8));
	if(get_stat(ME,9) > def)
		alter_stat(ME,9,def - get_stat(ME,9));
	if(get_stat(ME,10) > asn)
		alter_stat(ME,10,asn - get_stat(ME,10));
	if(get_stat(ME,11) > mag)
		alter_stat(ME,11,mag - get_stat(ME,11));
	if(get_stat(ME,12) > pri)
		alter_stat(ME,12,pri - get_stat(ME,12));
	if(get_stat(ME,18) > luc)
		alter_stat(ME,18,luc - get_stat(ME,18));
	if(get_stat(ME,19) > qui)
		alter_stat(ME,19,qui - get_stat(ME,19));
	if(get_stat(ME,20) > par)
		alter_stat(ME,20,par - get_stat(ME,20));
	if(get_stat(ME,21) > bla)
		alter_stat(ME,21,bla - get_stat(ME,21));
	if(get_stat(ME,23) > gym)
		alter_stat(ME,23,gym - get_stat(ME,23));
	if(get_stat(ME,25) > mry)
		alter_stat(ME,25,mry - get_stat(ME,25));
	if(get_stat(ME,26) > res)
		alter_stat(ME,26,res - get_stat(ME,26));
	if(get_stat(ME,27) > eff)
		alter_stat(ME,27,eff - get_stat(ME,27));
	if(get_stat(ME,29) > rip)
		alter_stat(ME,29,rip - get_stat(ME,29));
	if(get_stat(ME,30) > sha)
		alter_stat(ME,30,sha - get_stat(ME,30));
	set_state(START_STATE);
break;

beginstate TALKING_STATE;
	if (get_memory_cell(3) == 0) {
		print_str("Talking: It doesn't respond.");
		end();
	}
	begin_talk_mode(get_memory_cell(3));
break;

//*=always taken
//Æ=physical
//%=magical
//¥=never taken
//
//*0 - Strength 
//*1 - Dexterity 
//*2 - Intelligence 
//*3 - Endurance 
//Æ4 - Melee Weapons 
//Æ5 - Pole Weapons 
//Æ6 - Bows 
//Æ7 - Thrown Missiles 
//Æ8 - Hardiness 
//Æ9 - Defense 
//Æ10 - Assassination 
//%11 - Mage Spells 
//%12 - Priest Spells 
//¥13 - Arcane Lore 
//¥14 - Potion Making 
//¥15 - Tool Use 
//¥16 - Nature Lore 
//¥17 - First Aid 
//*18 - Luck 
//Æ19 - Quick Strike 
//Æ20 - Parry 
//Æ21 - Blademaster 
//¥22 - Anatomy 
//Æ23 - Gymnastics 
//¥24 - Pathfinder 
//%25 - Magery 
//*26 - Resistance 
//%27 - Magical Efficiency 
//¥28 - Lethal Blow 
//Æ29 - Riposte 
//Æ30 - Sharpshooter 
//¥31 - Dread Curse